This is the web page for my computer graphics related activities. Me being Ola Olsson, a PhD in computer graphics, and ex game developer. If you are looking for information on clustered shading, you’ve probably come to the right place, as I did invent the technique.

The content on this page falls into three categories. Firstly, there are published papers and conference contributions, e.g., talks and courses. These are mostly from my PhD and mostly about clustered shading. For these, head on over to the research publications page.

I also provide consultant and contracting services with a primary focus on computer graphics industries, in particular real-time graphics and games. I can assist with computer graphics and GPU algorithm R&D.  Check out the contracting &consultant services page

For anything else there is also my blog page, where I post less organized but still graphics related material. For instance news about clustered shading and slides from more informal talks.