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Research Publications

This page lists my published academic research. The publications includes papers as well as SIGGRAPH courses and talks. Mostly, this is research carried out during my PhD.

2015

Real-time Many-light Management and Shadows with Clustered Shading

Olsson, Ola; Persson, Emil; Billeter, Markus

Real-time Many-light Management and Shadows with Clustered Shading (Inproceeding)

ACM SIGGRAPH 2015 Courses, pp. 12:1–12:398, ACM, Los Angeles, California, 2015, ISBN: 978-1-4503-3634-5.

(Links | BibTeX)

More Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Billeter, Markus; Sintorn, Erik; Kämpe, Viktor; Assarsson, Ulf

More Efficient Virtual Shadow Maps for Many Lights (Journal Article)

Visualization and Computer Graphics, IEEE Transactions on, 21 (6), pp. 701-713, 2015, ISSN: 1077-2626.

(Abstract | Links | BibTeX)

2014

Efficient Real-Time Shading with Many Lights

Olsson, Ola; Billeter, Markus; Persson, Emil

Efficient Real-Time Shading with Many Lights (Inproceeding)

SIGGRAPH Asia 2014 Courses, pp. 11:1–11:310, ACM, Shenzhen, China, 2014, ISBN: 978-1-4503-3195-1.

(Links | BibTeX)

Implementing Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Sintorn, Erik; Kämpe, Viktor; Billeter, Markus; Assarsson, Ulf

Implementing Efficient Virtual Shadow Maps for Many Lights (Inproceeding)

ACM SIGGRAPH 2014 Talks, pp. 50:1–50:1, ACM, Vancouver, Canada, 2014, ISBN: 978-1-4503-2960-6.

(Abstract | Links | BibTeX)

Compact Precomputed Voxelized Shadows

Sintorn, Erik; Kämpe, Viktor; Olsson, Ola; Assarsson, Ulf

Compact Precomputed Voxelized Shadows (Journal Article)

ACM Transactions on Graphics, 33 (4), 2014, (SIGGRAPH 2014).

(Abstract | Links | BibTeX)

Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Sintorn, Erik; Kämpe, Viktor; Billeter, Markus; Assarsson, Ulf

Efficient Virtual Shadow Maps for Many Lights (Inproceeding)

Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 87-96, ACM, New York, NY, USA, 2014, ISBN: 978-1-4503-2717-6.

(Abstract | Links | BibTeX)

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Sintorn, Erik; Kämpe, Viktor; Olsson, Ola; Assarsson, Ulf

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy (Inproceeding)

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 111-118, ACM, 2014, ISBN: 978-1-4503-2717-6.

(Abstract | Links | BibTeX)

2013

Practical Clustered Deferred and Forward Shading

Persson, Emil; Olsson, Ola

Practical Clustered Deferred and Forward Shading (Miscellaneous)

SIGGRAPH Course: Advances in Real-Time Rendering in Games, 2013.

(Abstract | Links | BibTeX)

Tiled Forward Shading

Billeter, Markus; Olsson, Ola; Assarsson, Ulf

Tiled Forward Shading (Incollection)

Engel, Wolfgang (Ed.): GPU Pro 4: Advanced Rendering Techniques, pp. 99–114, A K Peters/CRC Press, Boca Raton, FL, USA, 2013, ISBN: 9781466567436.

(Abstract | Links | BibTeX)

2012

Clustered Deferred and Forward Shading

Olsson, Ola; Billeter, Markus; Assarsson, Ulf

Clustered Deferred and Forward Shading (Inproceeding)

HPG '12: Proceedings of the Conference on High Performance Graphics 2012, pp. 87-96, Paris, France, 2012, ISBN: 978-3-905674-41-5.

(Abstract | Links | BibTeX)

Tiled and Clustered Forward Shading

Olsson, Ola; Billeter, Markus; Assarsson, Ulf

Tiled and Clustered Forward Shading (Inproceeding)

SIGGRAPH '12: ACM SIGGRAPH 2012 Talks, ACM, Los Angeles, California, 2012.

(Abstract | Links | BibTeX)

2011

Improved Ray Hierarchy Alias Free Shadows

Olsson, Ola; Assarsson, Ulf

Improved Ray Hierarchy Alias Free Shadows (Technical Report)

Chalmers University of Technology (2011:09), 2011.

(Abstract | Links | BibTeX)

Tiled Shading

Olsson, Ola; Assarsson, Ulf

Tiled Shading (Journal Article)

Journal of Graphics, GPU, and Game Tools, 15 (4), pp. 235-251, 2011.

(Abstract | Links | BibTeX)

2009

Efficient stream compaction on wide SIMD many-core architectures

Billeter, Markus; Olsson, Ola; Assarsson, Ulf

Efficient stream compaction on wide SIMD many-core architectures (Inproceeding)

Proceedings of the Conference on High Performance Graphics 2009, pp. 159–166, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-603-8.

(Abstract | Links | BibTeX)