Game Technology Brisbane Presentation 2016

I recently did a talk at theĀ  Game Technology Brisbane Meetup. The presentation roughly covered the same ground as my two parts of the SIGGRAPH 2015 course, with some fairly minor modifications (the actual talk is a little more different than the notes and slides actually).

The presentation is available on youtube, making it more accessible than most of my other talks that require ACM digital library access. I have done a few presentations before at Game Technology Brisbane, and it is great to present to an interested and engaged audience like this, with interesting discussion and good questions!

Slides:

introduction (pdf | pptx)
shadows (pdf | pptx)