Research Publications

This page lists my published academic research. The publications includes papers as well as SIGGRAPH courses and talks. Mostly, this is research carried out during my PhD.

2015

Real-time Many-light Management and Shadows with Clustered Shading

Olsson, Ola; Persson, Emil; Billeter, Markus

Real-time Many-light Management and Shadows with Clustered Shading Inproceedings

ACM SIGGRAPH 2015 Courses, pp. 12:1–12:398, ACM, Los Angeles, California, 2015, ISBN: 978-1-4503-3634-5.

Links | BibTeX

More Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Billeter, Markus; Sintorn, Erik; Kämpe, Viktor; Assarsson, Ulf

More Efficient Virtual Shadow Maps for Many Lights Journal Article

Visualization and Computer Graphics, IEEE Transactions on, 21 (6), pp. 701-713, 2015, ISSN: 1077-2626.

Abstract | Links | BibTeX

2014

Efficient Real-Time Shading with Many Lights

Olsson, Ola; Billeter, Markus; Persson, Emil

Efficient Real-Time Shading with Many Lights Inproceedings

SIGGRAPH Asia 2014 Courses, pp. 11:1–11:310, ACM, Shenzhen, China, 2014, ISBN: 978-1-4503-3195-1.

Links | BibTeX

Implementing Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Sintorn, Erik; Kämpe, Viktor; Billeter, Markus; Assarsson, Ulf

Implementing Efficient Virtual Shadow Maps for Many Lights Inproceedings

ACM SIGGRAPH 2014 Talks, pp. 50:1–50:1, ACM, Vancouver, Canada, 2014, ISBN: 978-1-4503-2960-6.

Abstract | Links | BibTeX

Compact Precomputed Voxelized Shadows

Sintorn, Erik; Kämpe, Viktor; Olsson, Ola; Assarsson, Ulf

Compact Precomputed Voxelized Shadows Journal Article

ACM Transactions on Graphics, 33 (4), 2014, (SIGGRAPH 2014).

Abstract | Links | BibTeX

Efficient Virtual Shadow Maps for Many Lights

Olsson, Ola; Sintorn, Erik; Kämpe, Viktor; Billeter, Markus; Assarsson, Ulf

Efficient Virtual Shadow Maps for Many Lights Inproceedings

Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 87-96, ACM, New York, NY, USA, 2014, ISBN: 978-1-4503-2717-6.

Abstract | Links | BibTeX

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy

Sintorn, Erik; Kämpe, Viktor; Olsson, Ola; Assarsson, Ulf

Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 111-118, ACM, 2014, ISBN: 978-1-4503-2717-6.

Abstract | Links | BibTeX

2013

Practical Clustered Deferred and Forward Shading

Persson, Emil; Olsson, Ola

Practical Clustered Deferred and Forward Shading Miscellaneous

SIGGRAPH Course: Advances in Real-Time Rendering in Games, 2013.

Abstract | Links | BibTeX

Tiled Forward Shading

Billeter, Markus; Olsson, Ola; Assarsson, Ulf

Tiled Forward Shading Incollection

Engel, Wolfgang (Ed.): GPU Pro 4: Advanced Rendering Techniques, pp. 99–114, A K Peters/CRC Press, Boca Raton, FL, USA, 2013, ISBN: 9781466567436.

Abstract | Links | BibTeX

2012

Clustered Deferred and Forward Shading

Olsson, Ola; Billeter, Markus; Assarsson, Ulf

Clustered Deferred and Forward Shading Inproceedings

HPG '12: Proceedings of the Conference on High Performance Graphics 2012, pp. 87-96, Paris, France, 2012, ISBN: 978-3-905674-41-5.

Abstract | Links | BibTeX

Tiled and Clustered Forward Shading

Olsson, Ola; Billeter, Markus; Assarsson, Ulf

Tiled and Clustered Forward Shading Inproceedings

SIGGRAPH '12: ACM SIGGRAPH 2012 Talks, ACM, Los Angeles, California, 2012.

Abstract | Links | BibTeX

2011

Improved Ray Hierarchy Alias Free Shadows

Olsson, Ola; Assarsson, Ulf

Improved Ray Hierarchy Alias Free Shadows Technical Report

Chalmers University of Technology (2011:09), 2011.

Abstract | Links | BibTeX

Tiled Shading

Olsson, Ola; Assarsson, Ulf

Tiled Shading Journal Article

Journal of Graphics, GPU, and Game Tools, 15 (4), pp. 235-251, 2011.

Abstract | Links | BibTeX

2009

Efficient stream compaction on wide SIMD many-core architectures

Billeter, Markus; Olsson, Ola; Assarsson, Ulf

Efficient stream compaction on wide SIMD many-core architectures Inproceedings

Proceedings of the Conference on High Performance Graphics 2009, pp. 159–166, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-603-8.

Abstract | Links | BibTeX