
Abstract
We will explore the tiled forward shading algorithm in this chapter. Tiled forward shading is an extension or modification of tiled deferred shading[Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olsson and Assarsson 11], which itself improves upon traditional deferred shading methods[Hargreaves and Harris 04, Engel 09].
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@incollection{billeter:gpupro4:2013, title = {Tiled Forward Shading}, author = {Markus Billeter and Ola Olsson and Ulf Assarsson}, editor = {Wolfgang Engel}, url = {http://books.google.se/books?id=TUuhiPLNmbAC}, isbn = {9781466567436}, year = {2013}, date = {2013-01-01}, booktitle = {GPU Pro 4: Advanced Rendering Techniques}, pages = {99--114}, publisher = {A K Peters/CRC Press}, address = {Boca Raton, FL, USA}, abstract = {We will explore the tiled forward shading algorithm in this chapter. Tiled forward shading is an extension or modification of tiled deferred shading[Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olsson and Assarsson 11], which itself improves upon traditional deferred shading methods[Hargreaves and Harris 04, Engel 09].}, keywords = {}, pubstate = {published}, tppubtype = {incollection} }