Tiled Forward Shading

Markus Billeter, Ola Olsson, Ulf Assarsson: Tiled Forward Shading. In: Engel, Wolfgang (Ed.): GPU Pro 4: Advanced Rendering Techniques, pp. 99–114, A K Peters/CRC Press, Boca Raton, FL, USA, 2013, ISBN: 9781466567436.

Abstract

We will explore the tiled forward shading algorithm in this chapter. Tiled forward shading is an extension or modification of tiled deferred shading[Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olsson and Assarsson 11], which itself improves upon traditional deferred shading methods[Hargreaves and Harris 04, Engel 09].

BibTeX (Download)

@incollection{billeter:gpupro4:2013,
title = {Tiled Forward Shading},
author = {Markus Billeter and Ola Olsson and Ulf Assarsson},
editor = {Wolfgang Engel},
url = {http://books.google.se/books?id=TUuhiPLNmbAC},
isbn = {9781466567436},
year  = {2013},
date = {2013-01-01},
booktitle = {GPU Pro 4: Advanced Rendering Techniques},
pages = {99--114},
publisher = {A K Peters/CRC Press},
address = {Boca Raton, FL, USA},
abstract = {We will explore the tiled forward shading algorithm in this chapter. Tiled forward shading is an extension or modification of tiled deferred shading[Balestra and Engstad 08,Swoboda 09,Andersson 09,Lauritzen 10,Olsson and Assarsson 11], which itself improves upon traditional deferred shading methods[Hargreaves and Harris 04, Engel 09].},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}