Ola Olsson, Markus Billeter, Erik Sintorn, Viktor Kämpe, Ulf Assarsson: More Efficient Virtual Shadow Maps for Many Lights. In: Visualization and Computer Graphics, IEEE Transactions on, 21 (6), pp. 701-713, 2015, ISSN: 1077-2626.
Ola Olsson, Emil Persson, Markus Billeter: Real-time Many-light Management and Shadows with Clustered Shading. In: ACM SIGGRAPH 2015 Courses, pp. 12:1–12:398, ACM, Los Angeles, California, 2015, ISBN: 978-1-4503-3634-5.
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson: Implementing Efficient Virtual Shadow Maps for Many Lights. In: ACM SIGGRAPH 2014 Talks, pp. 50:1–50:1, ACM, Vancouver, Canada, 2014, ISBN: 978-1-4503-2960-6.
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson: Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy. In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 111-118, ACM, 2014, ISBN: 978-1-4503-2717-6.
Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson: Efficient Virtual Shadow Maps for Many Lights. In: Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 87-96, ACM, New York, NY, USA, 2014, ISBN: 978-1-4503-2717-6.
Ola Olsson, Markus Billeter, Emil Persson: Efficient Real-Time Shading with Many Lights. In: SIGGRAPH Asia 2014 Courses, pp. 11:1–11:310, ACM, Shenzhen, China, 2014, ISBN: 978-1-4503-3195-1.
Markus Billeter, Ola Olsson, Ulf Assarsson: Tiled Forward Shading. In: Engel, Wolfgang (Ed.): GPU Pro 4: Advanced Rendering Techniques, pp. 99–114, A K Peters/CRC Press, Boca Raton, FL, USA, 2013, ISBN: 9781466567436.
Ola Olsson, Markus Billeter, Ulf Assarsson: Clustered Deferred and Forward Shading. In: HPG '12: Proceedings of the Conference on High Performance Graphics 2012, pp. 87-96, Paris, France, 2012, ISBN: 978-3-905674-41-5.